![]() The shine is also safer on shield because of greater damage. With falco, you can input anything, even shine grabs, and usually still follow up during reasonable percents. So player specific skills matter a lot more and change the matchup. With fox's you have to guess that the shine will connect by wavedashing forward, which makes you vulnerable to reversals. Situations where the situation completely flips just from a frame or two, so reads are even more important than reactions when it comes to a lot of these situations because you don’t have time to react, and there is always room to be perfect and change the situation without it being easy to be perfect to make it the same every time. If the Falco is a frame or two late both can get grabbed if the Marth is perfect.īecause there is no buffer on either of these instances, neither of you will be frame perfect 100% of the time. It gives Falco the added horizontal distance such that he can jump up. If the Marth is a frame or two late he can't grab either one. For Falco: The waveshine is generally used to aid in his vertical dair and shine combos. Using this move in conjunction with the shine is known as pillaring and is the basis for all of Falcos combos the vertical knockback of shine directly combos. Spacing, timing, lightshield amount vs normal shield vs powershield, stale move (lower damage = less stun but has to be very stale to do 3% less damage to lose 1 frame of stun I believe). to punish him while hes in full shield like SleepyK does with Falcos shine in this video. But in reality in game and not just theory:ĭepends on a lot of factors. Bowser Captain Falcon Doctor Mario Donkey Kong Falco. ![]() As other comments discussed your math was off by a frame. Most of all Fox, Falco, Wolf, Piranha Plant, and who every I finally decide. ![]()
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